theatrelite.blogg.se

Add alpha channel in txd workshop
Add alpha channel in txd workshop










  1. #ADD ALPHA CHANNEL IN TXD WORKSHOP SKIN#
  2. #ADD ALPHA CHANNEL IN TXD WORKSHOP CODE#

Soft line break - the line may break here.īold / italic / underline / strikethrough off (0) or on (1) The following is a list of ASS override codes.

add alpha channel in txd workshop

#ADD ALPHA CHANNEL IN TXD WORKSHOP CODE#

If an override code requires 2 or more parameters, these are placed inside parentheses and are comma-delimited. All override codes are preceded by a backslash ( \) and may contain a parameter, if it must be provided. Override codes typically affect only the text succeeding it, but some codes modify the whole line. Consecutive override codes may be placed inside a single pair of brackets. The following is a sample Styles section: Unrecognized fonts are assigned to Arial - this may occur when the font is not installed in a target user's system. In the Events section, unrecognized styles are styled with the "Default" style. The actual name of the section depends on the file version, for ASS this is. The Styles section defines different preset styles that can be used to adjust the appearance of individual lines in the script. Both line breaks allowed.ģ - Smart wrapping with lower lines wider. This value is a multiplier times 100 of the speed of the script playback.Ġ - Smart wrapping, lines are evenly brokenġ - End of line word wrapping, hard breaks only.Ģ - No word wrapping. Possible values are: Normal - subtitles are stacked onto each other, and Reverse - subtitles are shifted to make way for new ones. Where in the video will the script begin playback For ASS, this is v4.00+.ĭetails regarding updates made to the script can be placed here. The following is a sample Script Info section:Ĭontributors to the production of the script. The Script Info section contains general information about the file. Unrecognized and incorrect line formats are ignored.įields on the line data are separated by a comma and, with the exception of the Text field, which should be the last field, must not contain any commas. Hard comment lines are preceded by either a semicolon or !: (with "!" as the line descriptor). Any whitespace between these parts are allowed. Aside from this, each line is generally composed of: a line descriptor, which tells about what the line is about a colon and the line data itself. ASS files have INI-style sections: each section is preceded by a line containing the sections name, in square brackets. ASS added Unicode support.ĪSS is an improvement upon the SSA V4 specification.

#ADD ALPHA CHANNEL IN TXD WORKSHOP SKIN#

Dff check again and see if the names match.Īs mine do, I'm going to save and gonna see how the skin is ingame.SSA and ASS files are plain DOS text files. STEP 21 Import your texture onto the duplicate layer. In my case it would be 'shirt done', so I'm renaming my duplicate layer to that. txd in the up-right box.(Alpha layers go in the bottom boxes)Ĭlose the box and on the duplicate layers go to properties and name it to the file name you used for the shirt(it shows it in the dff check). It now shows the texture names that are used on the dff in the up-left box and the texture names on the. dff edited, in this case mine is sweet.dff STEP 20 Now go to file and click on 'dff check'Ĭhoose the. Now open up txd worshop and open sweet.txd and then press ctrl + insert, making a duplicate of the current layer.

add alpha channel in txd workshop

STEP 18 Now your shirt is uvw mapped with two sides and the logo is fixed. STEP 17 Now check the pictures below closely and see how I move the polygons and how the picture in the background edits. And as you can see the logo kind of looks distorted, but not to worry ! You can edit the polygons and make the logo look okay again. STEP 16 Current progress looks like the picture below. STEP 15 Now follow steps 9 to 13 again, except now put the mapping on the left part of the texture, like this: STEP 14 Okay, now that the back of the shirt is done, lets move along and select the front of the shirt. The next four pictures tell enough here, if not ask for more in a comment below.

add alpha channel in txd workshop

STEP 9 Open up the modifiers list and choose Unwrap UVW, then click on edit. STEP 8 Rotate the ped to the side and hold down alt and deselect either the front or the back half of the shirt, i decided to deselect the front part and start with the back. STEP 7 Press 'M' and apply the shirt texture you made to the selected bodypart(Shirt). STEP 6 Select the whole shirt with element or polygon. STEP 5 Now as we have the textures we're gonna open up 3ds max and import the sweet.dff. STEP 4 Add a logo or whatever you want on the shirt, if not just keep it as is. Recommended:To see the lines better i'd recommend selecting the outline's of the shirt and then adding a a white stroke. Duplicate the layer by ctrl + j and fit the two shirts on the sheet like so: STEP 3 Make a new sheet(I used 512x256 dimensions) with a black background and paste your shirt on STEP 1: To start off, if you look at Sweet's texture, you can see that there's only one side of the shirt.












Add alpha channel in txd workshop